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  • uptoncrowley40 posted an update 11 months ago

    So you’ve decided to plunge yourself in to the world of game development, have assembled a team of mighty warriors to tackle all the big issues and are ready to create the next best game in the industry… trumping WoW, Guild Wars… (you obtain the point). You’ve chopped up all your brainstorming and assembled some really keen concepts for a storyline and you’re all set. But amongst all the programming, the character concepts, the dungeons, and the quests – what are truly the main aspects of your game which will determine whether someone enjoys themself? Continue reading, and allow me to share with you what I think.

    When we do opt to take that plunge into the development of a new game, there are five things you should consider meticulously, and pay a lot of attention to. colowin can find probably more of these that will hinder or help you along your way, and your ordering may be different than mine, but they are what I always hold to function as most important. On the next week we shall reveal each aspects, and by the end of the week culminate with the entire article. For today we’ll begin at the top, with #5 5.

    Number 5: Storyline

    When crafting your game, there is no better inspiration for features and activities, quests and dungeons, than your very own highly developed and custom tailored storyline. Some may balk as of this statement, claiming that storyline is easily overshadowed and un-necessary when you have intense graphics that produce your fingers tingle, or if you have combat so intense that you’re literally ducking out of the way from behind your monitor. While these things definitely contribute to an awesome game, and can result in plenty of excitement (in fact, they’re on the list too!), colowin can not make up for too little storyline. colowin crave whether consciously or not, is really a strong storyline that leads them into caring about the game – it entices you – and makes you feel as if your wildest dreams may in fact be possible in this environment. Storyline could be simple and to the point while being so flawlessly done that it serves as the crux of the complete game (EVE Online: We’re flying through space, blowing people out of your sky…) and at exactly the same time being so rich and deep with lore (the complexities in lore and story surrounding EVE is so great that it entangles even the most basic ships and inventory items) that it compels players to write their own histories.

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